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UMUC WRTG101 APA Quiz latest 2020 All Answers Are Correct Graded A.

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Question Question 1 Imagine you have a book with the following title: Oversold and Underused: Computers in the Classroom. How would you capitalize the letters in a references list in APA style? Question options: a) Oversold and Underused: Computers in the Classroom b) Oversold and underused: computers in the classroom c) Oversold and underused: Computers in the classroom d) Oversold And Underused: Computers In The Classroom Question 2 1 / 1 point Imagine you have found an article on the web that does not have an author and does not identify a sponsoring organization. You would like to use this article as a source for your paper. Your citation for this source in your References list should begin with which of the following? Question options: a) the url for source b) the title of the article c) the date of the article's publication d) the word Anonymous Question 3 1 / 1 point If a quote is 40 words or longer, then Question options: a) place it in a free-standing block with a ½-inch margin and don’t use quotation marks. b) place it in a free-standing block with a ½-inch margin but still use quotation marks. c) single-space it in the paragraph and don’t use quotation marks. d) you are probably relying on the author too much. Don’t use a quote this long. Question 4 0 / 1 point The following is a good example of how to cite a source in a paragraph: Question options: a) Example 1: The review of the research on gamification in education conducted by Dicheva, Dichev, Agre, and Angelova (2015) showed that more direct, empirical research on the effectiveness of gaming on education is needed. Moreover, most studies do not feature an assessment on the effects of the gaming environment on student learning (Dicheva, Dichev, Agre, & Angelova, 2015). In addition, early adopters of gamification techniques in the classroom tended to be computer science instructors, implying that a degree of familiarity with the gaming environment is needed before seeing significant trends in the use of gamification in instruction (Dicheva, Dichev, Agre, & Angelova, 2015). Overall, the review demonstrated an acute need for more research and for a supportive infrastructure for gamification methods (Dicheva, Dichev, Agre, & Angelova, 2015). b) Example 2: The review of the research on gamification in education conducted by Dicheva, Dichev, Agre, and Angelova (2015) showed that more direct, empirical research on the effectiveness of gaming on education is needed. Moreover, they discovered that most studies do not feature an assessment on the effects of the gaming environment on student learning. In addition, early adopters of gamification techniques in the classroom tended to be computer science instructors, implying that a degree of familiarity with the gaming environment is needed before seeing significant trends in the use of gamification in instruction (Dicheva, et al.) Overall, the review demonstrated an acute need for more research and for a supportive infrastructure for gamification methods. c) Example 3: The review of the research on gamification in education showed that more direct, empirical research on the effectiveness of gaming on education is needed. Moreover, most studies do not feature an assessment on the effects of the gaming environment on student learning. In addition, early adopters of gamification techniques in the classroom tended to be computer science instructors, implying that a degree of familiarity with the gaming environment is needed before seeing significant trends in the use of gamification in instruction. Overall, the review demonstrated an acute need for more research and for a supportive infrastructure for gamification methods ((Dicheva, Dichev, Agre, & Angelova, 2015). d) Example 4: The review of the research on gamification in education conducted by Dicheva, Dichev, Agre, and Angelova (2015) showed that more direct, empirical research on the effectiveness of gaming on education is needed. Moreover, most studies do not feature an assessment on the effects of the gaming environment on student learning. In addition, early adopters of gamification techniques in the classroom tended to be computer science instructors, implying that a degree of familiarity with the gaming environment is needed before seeing significant trends in the use of gamification in instruction. Overall, the review demonstrated an acute need for more research and for a supportive infrastructure for gamification methods. Question 5 1 / 1 point The following is a correct example of citing a source in APA format: Question options: a) Research by Dicheva, Dichev, Agre, & Angelova supports the argument that more research is needed on gamification applications for education (2015). b) Research by Dicheva, Dichev, Agre, and Angelova supports the argument that more research is needed on gamification applications for education (2015). c) Research by Dicheva, Dichev, Agre, and Angelova (2015) supports the argument that more research is needed on gamification applications for education. d) Research by Dicheva, Dichev, Agre, & Angelova (2015) supports the argument that more research is needed on gamification applications for education. Question 6 1 / 1 point Imagine you have found an article by Chen, Burton, Mihaela, and Whittinghill. In that article, the authors cite a quote from Hamari, Koivisto, and Sarsa. You decide to use this quote in your paper. This is an example of citing an indirect source. In other words, you are citing a source that is cited in another paper. Which option would be the correct way to cite the source in APA format and to list the source on the References page in APA format? Question options: a) Choice #1: Hamari, Koivisto, and Sarsa (as cited in Chen, Burton, Mihaela, & D.M. Whittinghill, 2015, p. 39)… Then, in the References list, you would list Hamari, Koivisto, and Sarsa. b) Choice #2: Chen, Burton, Mihaela, and Whittinghill (in their article, they cite Hamari, Koivisto, and Sarsa, 2014)… Then, in the References list, you would list Chen, Burton, Mihaela, and Whittinghill.. c) Choice #3: Chen, Burton, Mihaela, and Whittinghill (in their article, they cite Hamari, Koivisto, and Sarsa, 2014)… Then, in the References list, you would list Hamari, Koivisto, and Sarsa. d) Choice #4: Hamari, Koivisto, and Sarsa (as cited in Chen, Burton, Mihaela, & Whittinghill, 2015, p. 39)… Then, in the References list, you would list Chen, Burton, Mihaela, and Whittinghill. Question 7 1 / 1 point Consider the following scenario: You are using a website from the Office of Budget and Economics as a source in your paper. The year for the website is 2015. The website is divided into sections You use information from the first paragraph of a section called “Forecast Summary.” You should integrate the source in the following way: Question options: a) According to the Office of Budget and Economics (2015), lumber and log prices have decreased dramatically in the past year (Forecast Summary section, para. 1). b) According to the Office of Budget and Economics (2015), lumber and log prices have decreased dramatically in the past year (“Office of Budget and Economy,” para. 1). c) According to the Office of Budget and Economics (2015), in the section called “Forecast Summary,” lumber and log prices have decreased dramatically in the past year (para. 1). d) According to the Office of Budget and Economics (2015), lumber and log prices have decreased dramatically in the past year (paragraph 1, “Forecast Summary”). Question 8 1 / 1 point Which of the following should not be italicized when listing a source in APA format? Question options: a) titles of magazines and journals b) titles of books c) the volume number of a journal article d) titles of articles Question 9 1 / 1 point Which of the following shows the correct indentation when listing a source in APA format? Question options: a) Choice 1: choice a indent b) Choice 2: choice b indent c) Choice 3: choice c indent d) Choice 4: choice d indent Question 10 1 / 1 point Which of the following is an example of the correct way to quote a source if the text being quoted is 40 words or longer? Question options: a) Choice 1: choice 1 block b) Choice 2: choice 2 block c) Choice 3: choice 3 block d) Choice 4: choice 4 block

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[Solved] UMUC WRTG101 APA Quiz latest 2020 All Answers Are Correct Graded A.

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Question Question 1 Imagine you have a book with the following title: Oversold and Underused: Computers in the Classroom. How would you capitalize the letters in a references list in APA style? Question options: a) Oversold and Underused: Computers in the Classroom b) Oversold and underused: computers in the classroom c) Oversold and underused: Computers in the classroom d) Oversold And Underused: Computers In The Classroom Question 2 1 / 1 point Imagine you have found an article on the web that does not have an author and does not identify a sponsoring organization. You would like to use this article as a source for your paper. Your citation for this source in your References list should begin with which of the following? Question options: a) the url for source b) the title of the article c) the date of the article's publication d) the word Anonymous Question 3 1 / 1 point If a quote is 40 words or longer, then Question options: a) place it in a free-standing block with a ½-inch margin and don’t use quotation marks. b) place it in a free-standing block with a ½-inch margin but still use quotation marks. c) single-space it in the paragraph and don’t use quotation marks. d) you are probably relying on the author too much. Don’t use a quote this long. Question 4 0 / 1 point The following is a good example of how to cite a source in a paragraph: Question options: a) Example 1: The review of the research on gamification in education conducted by Dicheva, Dichev, Agre, and Angelova (2015) showed that more direct, empirical research on the effectiveness of gaming on education is needed. Moreover, most studies do not feature an assessment on the effects of the gaming environment on student learning (Dicheva, Dichev, Agre, & Angelova, 2015). In addition, early adopters of gamification techniques in the classroom tended to be computer science instructors, implying that a degree of familiarity with the gaming environment is needed before seeing significant trends in the use of gamification in instruction (Dicheva, Dichev, Agre, & Angelova, 20...
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