Critical Analysis of Gaming Technologies in Serious Gaming Applications
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Now it is the internet era and computer games is becoming popular than ever before. From the beginning of text based games, the current computer games are becoming more fashion and more technological into the fully-fledged 3D games and is continuously being evolved into more innovated way (Apperley, 2006). With the development of computer games, business started to figure out how large benefits they can get from bringing this digital fun to people. At the same time, they started to consider how to utilize the gaming technologies into more educational field. The term serious game gained attention since 2002 because of a report was published by Sawyer and Rejeski. This report indicated the merits from using the digital gaming technologies to educated people (Arnab et al, 2015).
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- Submitted On 20 Mar, 2020 06:22:35
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CIS 510 Assignment 4: Creating the Critical Path
CIS 510 Assignment 4
Creating the Critical Path
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