Critical analysis of gaming technologies in a selected serious gaming application
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1. Introduction Nowadays, games are no longer simple entertainment, but a tool of social significance. Some games can be linked to education, politics, professional training, and health care. These g ames are called Serious Games (SGs) (Alvarez and Damien, 2011). This article includes three parts: the literature review of serious game, two serious gaming description and analysis and social effect. 2. Literature review Miller et al. (2011) said: "SGs are games primarily focused on education rather than entertainment". Furthermore, serious games emphasize game operation, user feedback, scene design, immersive effects and challenges (Marsh, 2011). In the article by Girard and Magnan (2012), the difference between serious games and video games is mentioned. Through a large number of investigations, the data show that SGs are more functional than VGs. Moreover, serious games as educational tools can promote students' enthusiasm for learning and even make children with learning disabilities willing to participate in the studying (Wrzesien & Raya, 2010) (Annetta et al., 2009). 3. Compare two different serious gaming application 3.1 Description and analyse technologies 3.1.1 education serious games 3.1.2 Medical serious game 6. References 1. Alvarez, J.; Damien, D. (2011) An introduction to Serious game - Definitions and concepts. Proceedings of the Serious Games & Simulation Workshop, Paris, 10- 15 http//hayka-kultura.com/larsen.html 2. Amblyotech.com. (2017). Technology | Welcome to Amblyotech. [online] Available at: https://amblyotech.com/technology/ [Accessed 28 Apr. 2019]. 3. Annetta, L.A., Minogue, J., Holmes, S.Y. & Cheng, M.‐T. (2009) Investigating the impact of video games on high school students' engagement and learning about genetics. Computers & Education 53, 74– 85. 4. coallin (2009). 《Trauma Team》前瞻 新类型专业向医科游戏. [online] Wii.tgbus.com. Available at: http://wii.tgbus.com/games/qianzhan/200912/20091210114000.shtml [Accessed 29 Apr. 2019]. 5. D'Alessandro, B. (2015). [App Review] ‘InMind VR’. [online] TalkAndroid.com. Available at: https://www.talkandroid.com/reviews/apps/app-review-inmind-vr/ [Accessed 28 Apr. 2019]. 6. Discuz! Team (2017). 七个最优秀的 VR 教育应用,洞悉教育内容需求所在. [online] Arinchina.com. Available at: http://www.arinchina.com/article-6750-1.html
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CIS 510 Assignment 4: Creating the Critical Path
CIS 510 Assignment 4
Creating the Critical Path
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